/* * fsm.c * * Created on: Oct 18, 2024 * Author: akeguo */ #include "fsm.h" #include "BHBF_ROBOT.h" #include "bsp_include.h" #include "robot_state.h" int32_t *RobotSpeed; //int32_t JontSwingSpeed; //int32_t JontTiltSpeed; int32_t JontSwingSpeed=400; int32_t JontTiltSpeed=400; void action_perfrom(transition_t transitions[], int length, int state); void GF_Dispatch(); void action_perfrom(); MoveSTATE_t CurrentMoveState; SwingSTATE_t CurrentSwingState; TiltSTATE_t CurrentTiltState; //点头,抬头 SetSTATE_t CurrentSetState; //设置 int index_counter = 0; int Polish_Flag=0;//打磨标志 int Polish_Count = 0;//打磨启停上升沿计数 int Polish_lock = 0; // 打磨锁定标志(非自锁) int Spray_Flag=0;//喷漆标志 int Spray_Count=0; int Spray_lock = 0;// 喷漆打磨锁定标志(非自锁) //int Vacuum_Flag = 0; //int Vacuum_Count = 0; int Vacuum_Delay_Count = 0; // Polish和Vacuum之间的延迟计数器 int emergency_lock_count = 0;// 急停:锁定计数器 int Operation_lock = 0; // 通用锁定标志 int process_state = 0; // 后台处理状态(0:空闲 1:开启中 2:关闭中) //手动下 机器人运动 transition_t MoveTransitions[] = { { Move_Forwards, Forwards_State_Do }, { Move_Backwards, Backwards_State_Do }, { Move_TurnLeft, TurnLeft_State_Do }, { Move_TurnRight, TurnRight_State_Do }, { Move_HALT, HALT_State_Do }, { Move_AutoForward, Auto}, { Move_AutoBackward, Auto}, { Move_ChgLeft, ChgLeft}, { Move_ChgRight, ChgRight}, { Move_ChgUp, ChgUp}, { Move_ChgDown, ChgDown}, { Move_ChgFinish, ChgFinish}, }; transition_t SwingTransitions[] = { { SwingHALT, SwingHALT_State_Do }, { SwingLeft, SwingLeft_State_Do }, { SwingRight, SwingRight_State_Do }, { SwingHome, SwingHome_Do }, }; transition_t SetTransitions[] = { { OtherMode, OtherMode_State_Do }, { SetLaneChangeDistance, LaneChangeDistance_Setting_State_Do }, { SetBackwardsDistance, BackWardsDistance_Setting_State_Do }, }; transition_t TiltTransitions[] = { { TiltHALT, TiltHalt_Do }, { TiltUP, TiltUp_Do }, { TiltDown, TiltDown_Do }, { TiltHome, TiltHome_Do }, { TiltCurrentModeDown, TiltCurrentModeDown_Do }, }; void Fsm_Init() { GF_BSP_Interrupt_Add_CallBack( DF_BSP_InterCall_TIM8_2ms_PeriodElapsedCallback, GF_Dispatch); } //状态迁移 //double Y_Value_1; //double X_Value_1; //double Rocker_angle; int JJ_Flag; void Robot_Move() { CurrentMoveState = Move_HALT; if(!(P_U7->M2 == -1000 && P_U7->M1 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000 && P_U7->RU_Three == 0) && (P_U7->CH1_LYB_H >= -300 && P_U7->CH1_LYB_H <= 300) && (P_U7->CH0_LYB_V >= -300 && P_U7->CH0_LYB_V <= 300)) { if(P_U7->RU_Three != 0 && P_U7->M2 == -1000 && P_U7->M1 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000) //自动作业与换道互斥 { if(P_U7->RU_Three == 1000) { CurrentMoveState = Move_AutoForward; if(GV.AuTo_Flag == 0) { GV.AuTo_Flag=1; } } else if(P_U7->RU_Three == -1000) { CurrentMoveState = Move_AutoBackward; if(GV.AuTo_Flag == 0) { GV.AuTo_Flag=3; } } } else if(!(P_U7->M2 == -1000 && P_U7->M1 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000) && P_U7->RU_Three == 0) { if(GV.Chg_Flag == 1 && (P_U7->M1 == 1000 || P_U7->M2 == 1000 || P_U7->M5 == 1000 || P_U7->M6 == 1000)) { CurrentMoveState = Move_ChgFinish; } else if(P_U7->M1 == 1000 && P_U7->M2 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000) { CurrentMoveState = Move_ChgUp; } else if(P_U7->M2 == 1000 && P_U7->M1 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000) { CurrentMoveState = Move_ChgDown; } else if(P_U7->M5 == 1000 && P_U7->M1 == -1000 && P_U7->M2 == -1000 && P_U7->M6 == -1000) { CurrentMoveState = Move_ChgLeft; } else if(P_U7->M6 == 1000 && P_U7->M1 == -1000 && P_U7->M2 == -1000 && P_U7->M5 == -1000) { CurrentMoveState = Move_ChgRight; } } } else if( !((P_U7->CH1_LYB_H >= -300 && P_U7->CH1_LYB_H <= 300) &&(P_U7->CH0_LYB_V >= -300 && P_U7->CH0_LYB_V <= 300)) && P_U7->M2 == -1000 && P_U7->M1 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000 && P_U7->RU_Three == 0) { if (P_U7->CH1_LYB_H >= -300 && P_U7->CH1_LYB_H <= 300)//前进周围300范围内才继续检测前进是否按下 { if (P_U7->CH0_LYB_V > 300)//前进 { CurrentMoveState = Move_Forwards; } else if (P_U7->CH0_LYB_V < -300) { CurrentMoveState = Move_Backwards; //后退 } else { CurrentMoveState = Move_HALT;//停车 } } else if (P_U7->CH0_LYB_V >= -300 && P_U7->CH0_LYB_V <= 300) { if (P_U7->CH1_LYB_H > 300) { CurrentMoveState = Move_TurnRight; //右转 } else if (P_U7->CH1_LYB_H < -300) { CurrentMoveState = Move_TurnLeft; //左转 } else { CurrentMoveState = Move_HALT; //停车 } } } else { CurrentMoveState = Move_HALT; //停车 } } void Front_End() { // 版本二:LU_Single 控制打磨电机和吸尘器(非自锁版本) if (P_U7->LU_Single == 1000 && Polish_lock == 0 && process_state == 0) { Polish_lock = 1; // 立即锁定,防止重复触发 if (Polish_Flag == 0) { process_state = 1; // 准备开俩设备 Vacuum_Delay_Count = 0; // 开吸尘器前,提前重置上一轮计数 } else { process_state = 2; // 准备关闭俩设备 Polish_Count = 100; // 从100开始倒计时 } } else if (P_U7->LU_Single == -1000) { Polish_lock = 0; } if (process_state == 1) { GF_BSP_GPIO_SetIO(Out_Vacuum, 0); if (Vacuum_Delay_Count < 200) { Vacuum_Delay_Count++; } else { GF_BSP_GPIO_SetIO(Out_Polish, 0); if (Polish_Count >= 100) { GF_BSP_GPIO_SetIO(Out_Polish, 1); Polish_Flag = 1; process_state = 0; // 跑完耗时操作就退回初始状态 Polish_Count = 0; // 重置计数 } else { Polish_Count++; } } } else if (process_state == 2) { GF_BSP_GPIO_SetIO(Out_Vacuum, 1); GF_BSP_GPIO_SetIO(Out_Polish, 0); if (Polish_Count <= 0) { GF_BSP_GPIO_SetIO(Out_Polish, 1); Polish_Flag = 0; // GF_BSP_GPIO_SetIO(Out_Vacuum, 1); process_state = 0; // 跑完退回 } else { Polish_Count--; } } //LU_Three控制打磨推杆升降 if(P_U7->LU_Three==1000) { GF_BSP_GPIO_SetIO(Out_Lift_2,0); GF_BSP_GPIO_SetIO(Out_Lift_1,1); } else if(P_U7->LU_Three==-1000) { GF_BSP_GPIO_SetIO(Out_Lift_2,1); GF_BSP_GPIO_SetIO(Out_Lift_1,0); } else { GF_BSP_GPIO_SetIO(Out_Lift_2,1); GF_BSP_GPIO_SetIO(Out_Lift_1,1); } // 控制电磁阀喷枪(非自锁版本) // 功能:按一下开启,再按一下关闭,长按不会反复切换 // Flag管当前喷枪状态、Lock管长短按问题 if (P_U7->RU_Single == 1000) { if (Spray_lock == 0) // 未锁定时才处理 { if (Spray_Flag == 0)// 当前关闭,切换为开启 { GF_BSP_GPIO_SetIO(Out_Spray, 0); Spray_Flag = 1; Spray_lock = 1; // 上锁。一旦按下实现状态切换就锁定。 } else // 当前开启,切换为关闭 { GF_BSP_GPIO_SetIO(Out_Spray, 1); Spray_Flag = 0; Spray_lock = 1; // 上锁关闭后锁定,防止长按再次触发 } } } else { // 松开时复位锁定,允许下次按键触发 Spray_lock = 0; } } void Emergency() { /*急停版本2:手动复位按键版 * 急停:同时按下S3、S4则触发急停; * 退出急停:极短的一段时间后,按下S3、S4任意键则解除 * * 急停一旦触发即锁定,并关闭全部设备;退出急停后,需手动复位所有被按下按键才能恢复控制 * * 优先级: * 急停且自动锁定、急停退出但且自动锁定、急停退出且解除自动锁定 * */ if(P_U7->S3 == 1000 && P_U7->S4 == 1000) { GV.Emergency = 1; Operation_lock = 1; // 急停时自动锁定 } // 2急停锁定计时(仅在急停状态下计数,解决松手不同时问题) if (GV.Emergency == 1) { if (emergency_lock_count < 500) { emergency_lock_count++; } } else { emergency_lock_count = 0; // 非急停状态重置 } if (GV.Emergency == 1 && emergency_lock_count >= 500) { if ((P_U7->S3 == 1000 && P_U7->S4 == -1000) || (P_U7->S3 == -1000 && P_U7->S4 == 1000)) { GV.Emergency = 0; emergency_lock_count = 0; // 退出后保持锁定(Operation_lock仍为1),需手动解锁 } } // 解锁条件:按键全部复位:即,三键的推杆回中(0)且两键恢复默认状态(-1000) // 仅在已退出急停(GV.Emergency==0)但仍锁定时生效 if (GV.Emergency == 0 && Operation_lock) { // if (P_U7->LU_Three == 0 && P_U7->LU_Single == -1000 && P_U7->RU_Single == -1000) if (P_U7->LU_Three == 0) { Operation_lock = 0; // 满足条件,解锁 } GF_BSP_GPIO_SetIO(0,0); } // 急停 if(GV.Emergency == 1 || (GV.Emergency == 0 && Operation_lock == 1)) { Polish_Flag = 0; Spray_Flag = 0; GF_BSP_GPIO_SetIO(Out_Spray,1); GF_BSP_GPIO_SetIO(Out_Vacuum, 1); GF_BSP_GPIO_SetIO(Out_Lift_2,1); GF_BSP_GPIO_SetIO(Out_Lift_1,1); GF_BSP_GPIO_SetIO(0,1); CurrentMoveState = Move_Emergency; } } void GF_Dispatch()//2ms调用一次 给车体速度等赋值 { // //运动部分 Move Region //左补偿、右补偿 Lcompensation_control(); Rcompensation_control(); Robot_Move(); Front_End(); Emergency(); /****************************************/ //Robot Speed 指向的是GV.movespeed GV.Robot_ManualSpeed = abs((GV.PV.Robot_ManualSpeedBase* 186.9 * (P_U7->CH0_LYB_V))/ 1000);//RobotSpeed指向GV的移动车体速度 这是整体车速 不是单个轮的 CV.TurnLeftRightSpeed = abs((2 * 186.9 * (P_U7->CH1_LYB_H))/ 1000);//RobotSpeed指向GV的移动车体速度 这是整体车速 不是单个轮的 GV.Robot_AutoSpeed = GV.PV.Robot_AutoSpeedBase* 186.9; // IV.Robot_AngleRoll = GV.Robot_Angle.RF_Angle_Roll; IV.Robot_ForceValue = GV.Robot_ForceValue; IV.Robot_DynamometerValue = GV.Robot_DynamometerValue; IV.Robot_Current_Left = GV.LeftFrontMotor.Current; IV.Robot_Current_Right = GV.RightFrontMotor.Current; IV.Robot_Compensation_Left = GV.Left_Compensation; IV.Robot_Compensation_Right = GV.Right_Compensation; IV.Robot_Error_Left = GV.LeftFrontMotor.ERROR_Flag; IV.Robot_Error_Right = GV.RightFrontMotor.ERROR_Flag; IV.Robot_CurrentState = CurrentMoveState; action_perfrom(MoveTransitions, sizeof(MoveTransitions) / sizeof(transition_t), CurrentMoveState);//结构体数组/大小/当前状态 } void action_perfrom(transition_t transitions[], int length, int state) { for (index_counter = 0; index_counter < length; index_counter++) { if (transitions[index_counter].State == state) { if (transitions[index_counter].robotRun != NULL)//函数不为空 { transitions[index_counter].robotRun(); } break; //return; } } }