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/*
* fsm.c
*
* Created on: Oct 18, 2024
* Author: akeguo
*/
#include "fsm.h"
#include "BHBF_ROBOT.h"
#include "bsp_include.h"
#include "robot_state.h"
int32_t *RobotSpeed;
//int32_t JontSwingSpeed;
//int32_t JontTiltSpeed;
int32_t JontSwingSpeed=400;
int32_t JontTiltSpeed=400;
void action_perfrom(transition_t transitions[], int length, int state);
void GF_Dispatch();
void action_perfrom();
MoveSTATE_t CurrentMoveState;
SwingSTATE_t CurrentSwingState;
TiltSTATE_t CurrentTiltState; //点头,抬头
SetSTATE_t CurrentSetState; //设置
int index_counter = 0;
int Polish_Flag=0;//打磨标志
int Polish_Count = 0;//打磨启停上升沿计数
int Polish_lock = 0; // 打磨锁定标志(非自锁)
int Spray_Flag=0;//喷漆标志
int Spray_Count=0;
int Spray_lock = 0;// 喷漆打磨锁定标志(非自锁)
//int Vacuum_Flag = 0;
//int Vacuum_Count = 0;
int Vacuum_Delay_Count = 0; // Polish和Vacuum之间的延迟计数器
int emergency_lock_count = 0;// 急停:锁定计数器
int Operation_lock = 0; // 通用锁定标志
int process_state = 0; // 后台处理状态(0:空闲 1:开启中 2:关闭中)
//手动下 机器人运动
transition_t MoveTransitions[] =
{
{ Move_Forwards, Forwards_State_Do },
{ Move_Backwards, Backwards_State_Do },
{ Move_TurnLeft, TurnLeft_State_Do },
{ Move_TurnRight, TurnRight_State_Do },
{ Move_HALT, HALT_State_Do },
{ Move_AutoForward, Auto},
{ Move_AutoBackward, Auto},
{ Move_ChgLeft, ChgLeft},
{ Move_ChgRight, ChgRight},
{ Move_ChgUp, ChgUp},
{ Move_ChgDown, ChgDown},
{ Move_ChgFinish, ChgFinish},
};
transition_t SwingTransitions[] =
{
{ SwingHALT, SwingHALT_State_Do },
{ SwingLeft, SwingLeft_State_Do },
{ SwingRight, SwingRight_State_Do },
{ SwingHome, SwingHome_Do }, };
transition_t SetTransitions[] =
{
{ OtherMode, OtherMode_State_Do },
{ SetLaneChangeDistance, LaneChangeDistance_Setting_State_Do },
{ SetBackwardsDistance, BackWardsDistance_Setting_State_Do },
};
transition_t TiltTransitions[] =
{
{ TiltHALT, TiltHalt_Do },
{ TiltUP, TiltUp_Do },
{ TiltDown, TiltDown_Do },
{ TiltHome, TiltHome_Do },
{ TiltCurrentModeDown, TiltCurrentModeDown_Do },
};
void Fsm_Init()
{
GF_BSP_Interrupt_Add_CallBack(
DF_BSP_InterCall_TIM8_2ms_PeriodElapsedCallback, GF_Dispatch);
}
//状态迁移
//double Y_Value_1;
//double X_Value_1;
//double Rocker_angle;
int JJ_Flag;
void GF_Dispatch()//2ms调用一次 给车体速度等赋值
{
// //运动部分 Move Region
Lcompensation_control();
Rcompensation_control();
int b=Get_BIT(SystemErrorCode, u7_sbus) ;
if (Get_BIT(SystemErrorCode, u7_sbus) == 1)
{
}
CurrentMoveState = Move_HALT;
if(!(P_U7->M2 == -1000 && P_U7->M1 == -1000
&& P_U7->M6 == -1000 && P_U7->M5 == -1000
&& P_U7->RU_Three == 0)
&& (P_U7->CH1_LYB_H >= -300 && P_U7->CH1_LYB_H <= 300)
&& (P_U7->CH0_LYB_V >= -300 && P_U7->CH0_LYB_V <= 300))
{
if(P_U7->RU_Three != 0
&& P_U7->M2 == -1000 && P_U7->M1 == -1000
&& P_U7->M6 == -1000 && P_U7->M5 == -1000) //自动作业与换道互斥
{
if(P_U7->RU_Three == 1000)
{
CurrentMoveState = Move_AutoForward;
if(GV.AuTo_Flag == 0)
{
GV.AuTo_Flag=1;
}
}
else if(P_U7->RU_Three == -1000)
{
CurrentMoveState = Move_AutoBackward;
if(GV.AuTo_Flag == 0)
{
GV.AuTo_Flag=3;
}
}
else
{
CurrentMoveState = Move_HALT;//停车
}
}
else if(!(P_U7->M2 == -1000 && P_U7->M1 == -1000
&& P_U7->M6 == -1000 && P_U7->M5 == -1000)
&& P_U7->RU_Three == 0)
{
if(GV.Chg_Flag == 1 && (P_U7->M1 == 1000 || P_U7->M2 == 1000
|| P_U7->M5 == 1000 || P_U7->M6 == 1000))
{
CurrentMoveState = Move_ChgFinish;
}
else if(P_U7->M1 == 1000
&& P_U7->M2 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000)
{
CurrentMoveState = Move_ChgUp;
}
else if(P_U7->M2 == 1000
&& P_U7->M1 == -1000 && P_U7->M6 == -1000 && P_U7->M5 == -1000)
{
CurrentMoveState = Move_ChgDown;
}
else if(P_U7->M5 == 1000
&& P_U7->M1 == -1000 && P_U7->M2 == -1000 && P_U7->M6 == -1000)
{
CurrentMoveState = Move_ChgLeft;
}
else if(P_U7->M6 == 1000
&& P_U7->M1 == -1000 && P_U7->M2 == -1000 && P_U7->M5 == -1000)
{
CurrentMoveState = Move_ChgRight;
}
else
{
CurrentMoveState = Move_HALT;//停车
}
}
else
{
CurrentMoveState = Move_HALT;//停车
}
}
else if( !((P_U7->CH1_LYB_H >= -300 && P_U7->CH1_LYB_H <= 300)
&&(P_U7->CH0_LYB_V >= -300 && P_U7->CH0_LYB_V <= 300))
&& P_U7->M2 == -1000 && P_U7->M1 == -1000
&& P_U7->M6 == -1000 && P_U7->M5 == -1000
&& P_U7->RU_Three == 0)
{
if (P_U7->CH1_LYB_H >= -300 && P_U7->CH1_LYB_H <= 300)//前进周围300范围内才继续检测前进是否按下
{
if (P_U7->CH0_LYB_V > 300)//前进
{
CurrentMoveState = Move_Forwards;
}
else if (P_U7->CH0_LYB_V < -300)
{
CurrentMoveState = Move_Backwards; //后退
}
else
{
CurrentMoveState = Move_HALT;//停车
}
}
else if (P_U7->CH0_LYB_V >= -300 && P_U7->CH0_LYB_V <= 300)
{
if (P_U7->CH1_LYB_H > 300)
{
CurrentMoveState = Move_TurnRight; //右转
}
else if (P_U7->CH1_LYB_H < -300)
{
CurrentMoveState = Move_TurnLeft; //左转
}
else
{
CurrentMoveState = Move_HALT; //停车
}
}
else
{
CurrentMoveState = Move_HALT; //停车
}
}
else
{
CurrentMoveState = Move_HALT; //停车
}
/****************************************/
// 版本二:LU_Single 控制打磨电机和吸尘器(非自锁版本)
if (P_U7->LU_Single == 1000 && Polish_lock == 0 && process_state == 0)
{
Polish_lock = 1; // 立即锁定,防止重复触发
if (Polish_Flag == 0)
{
process_state = 1; // 准备开俩设备
Vacuum_Delay_Count = 0; // 开吸尘器前,提前重置上一轮计数
}
else
{
process_state = 2; // 准备关闭俩设备
Polish_Count = 100; // 从100开始倒计时
}
}
else if (P_U7->LU_Single == -1000)
{
Polish_lock = 0;
}
if (process_state == 1)
{
GF_BSP_GPIO_SetIO(Out_Vacuum, 0);
if (Vacuum_Delay_Count < 200)
{
Vacuum_Delay_Count++;
}
else
{
GF_BSP_GPIO_SetIO(Out_Polish, 0);
if (Polish_Count >= 100)
{
GF_BSP_GPIO_SetIO(Out_Polish, 1);
Polish_Flag = 1;
process_state = 0; // 跑完耗时操作就退回初始状态
Polish_Count = 0; // 重置计数
}
else
{
Polish_Count++;
}
}
}
else if (process_state == 2)
{
GF_BSP_GPIO_SetIO(Out_Vacuum, 1);
GF_BSP_GPIO_SetIO(Out_Polish, 0);
if (Polish_Count <= 0)
{
GF_BSP_GPIO_SetIO(Out_Polish, 1);
Polish_Flag = 0;
// GF_BSP_GPIO_SetIO(Out_Vacuum, 1);
process_state = 0; // 跑完退回
}
else
{
Polish_Count--;
}
}
//LU_Three控制打磨推杆升降
if(P_U7->LU_Three==1000)
{
GF_BSP_GPIO_SetIO(Out_Lift_2,0);
GF_BSP_GPIO_SetIO(Out_Lift_1,1);
}
else if(P_U7->LU_Three==-1000)
{
GF_BSP_GPIO_SetIO(Out_Lift_2,1);
GF_BSP_GPIO_SetIO(Out_Lift_1,0);
}
else
{
GF_BSP_GPIO_SetIO(Out_Lift_2,1);
GF_BSP_GPIO_SetIO(Out_Lift_1,1);
}
// 控制电磁阀喷枪(非自锁版本)
// 功能:按一下开启,再按一下关闭,长按不会反复切换
// Flag管当前喷枪状态、Lock管长短按问题
if (P_U7->RU_Single == 1000)
{
if (Spray_lock == 0) // 未锁定时才处理
{
if (Spray_Flag == 0)// 当前关闭,切换为开启
{
GF_BSP_GPIO_SetIO(Out_Spray, 0);
Spray_Flag = 1;
Spray_lock = 1; // 上锁。一旦按下实现状态切换就锁定。
}
else // 当前开启,切换为关闭
{
GF_BSP_GPIO_SetIO(Out_Spray, 1);
Spray_Flag = 0;
Spray_lock = 1; // 上锁关闭后锁定,防止长按再次触发
}
}
}
else
{
// 松开时复位锁定,允许下次按键触发
Spray_lock = 0;
}
/*急停版本2:手动复位按键版
* 急停:同时按下S3、S4则触发急停;
* 退出急停:极短的一段时间后,按下S3、S4任意键则解除
*
* 急停一旦触发即锁定,并关闭全部设备;退出急停后,需手动复位所有被按下按键才能恢复控制
*
* 优先级:
* 急停且自动锁定、急停退出但且自动锁定、急停退出且解除自动锁定
* */
if(P_U7->S3 == 1000 && P_U7->S4 == 1000)
{
GV.Emergency = 1;
Operation_lock = 1; // 急停时自动锁定
}
// 2急停锁定计时(仅在急停状态下计数,解决松手不同时问题)
if (GV.Emergency == 1)
{
if (emergency_lock_count < 500)
{
emergency_lock_count++;
}
}
else
{
emergency_lock_count = 0; // 非急停状态重置
}
if (GV.Emergency == 1 && emergency_lock_count >= 500)
{
if ((P_U7->S3 == 1000 && P_U7->S4 == -1000) ||
(P_U7->S3 == -1000 && P_U7->S4 == 1000))
{
GV.Emergency = 0;
emergency_lock_count = 0;
// 退出后保持锁定(Operation_lock仍为1),需手动解锁
}
}
// 解锁条件:按键全部复位:即,三键的推杆回中(0)且两键恢复默认状态(-1000)
// 仅在已退出急停(GV.Emergency==0)但仍锁定时生效
if (GV.Emergency == 0 && Operation_lock)
{
// if (P_U7->LU_Three == 0 && P_U7->LU_Single == -1000 && P_U7->RU_Single == -1000)
if (P_U7->LU_Three == 0)
{
Operation_lock = 0; // 满足条件,解锁
}
GF_BSP_GPIO_SetIO(0,0);
}
// 急停
if(GV.Emergency == 1
|| (GV.Emergency == 0 && Operation_lock == 1))
{
Polish_Flag = 0;
Spray_Flag = 0;
GF_BSP_GPIO_SetIO(Out_Spray,1);
// GF_BSP_GPIO_SetIO(Out_Polish,0);
// if(Polish_Count >= 100)
// {
// GF_BSP_GPIO_SetIO(Out_Polish,1);
// Polish_Flag = 0;
// // 重置相关状态变量
// Polish_Count = 0;
// }
// else
// {
// Polish_Count++;
// }
GF_BSP_GPIO_SetIO(Out_Vacuum, 1);
GF_BSP_GPIO_SetIO(Out_Lift_2,1);
GF_BSP_GPIO_SetIO(Out_Lift_1,1);
GF_BSP_GPIO_SetIO(0,1);
CurrentMoveState = Move_Emergency;
}
//Robot Speed 指向的是GV.movespeed
GV.Robot_ManualSpeed = abs((GV.PV.Robot_ManualSpeedBase* 186.9 * (P_U7->CH0_LYB_V))/ 1000);//RobotSpeed指向GV的移动车体速度 这是整体车速 不是单个轮的
CV.TurnLeftRightSpeed = abs((2 * 186.9 * (P_U7->CH1_LYB_H))/ 1000);//RobotSpeed指向GV的移动车体速度 这是整体车速 不是单个轮的
GV.Robot_AutoSpeed = GV.PV.Robot_AutoSpeedBase* 186.9;
//
IV.Robot_AngleRoll = GV.Robot_Angle.RF_Angle_Roll;
IV.Robot_ForceValue = GV.Robot_ForceValue;
IV.Robot_DynamometerValue = GV.Robot_DynamometerValue;
IV.Robot_Current_Left = GV.LeftFrontMotor.Current;
IV.Robot_Current_Right = GV.RightFrontMotor.Current;
IV.Robot_Compensation_Left = GV.Left_Compensation;
IV.Robot_Compensation_Right = GV.Right_Compensation;
IV.Robot_Error_Left = GV.LeftFrontMotor.ERROR_Flag;
IV.Robot_Error_Right = GV.RightFrontMotor.ERROR_Flag;
IV.Robot_CurrentState = CurrentMoveState;
action_perfrom(MoveTransitions, sizeof(MoveTransitions) / sizeof(transition_t), CurrentMoveState);//结构体数组/大小/当前状态
}
void action_perfrom(transition_t transitions[], int length, int state)
{
for (index_counter = 0; index_counter < length; index_counter++)
{
if (transitions[index_counter].State == state)
{
if (transitions[index_counter].robotRun != NULL)//函数不为空
{
transitions[index_counter].robotRun();
}
break;
//return;
}
}
}